Voice Ordering

Mobile ordering on the Starbucks app gives me rage. I know the words to my order like I know the words to my favorite song, yet putting it into the app makes it feel like a spelling bee. And I never did well in those.

Brand:

Starbucks

Role:

Product designer

Category

Strategy, product design

THE ASK

THE ASK

THE ASK

Develop a new in-app feature that will improve the mobile-ordering process in the Starbucks app.

THE CHALLENGE

THE CHALLENGE

THE CHALLENGE

Mobile ordering on the Starbucks app sucks.

More specifically, it's totally different from how users are used to placing their order.

THE INTEL

THE INTEL

Mobile ordering and contactless pickup are becoming two of Starbucks most popular purchasing methods.

THE INSIGHT

THE INSIGHT

THE INSIGHT

Starbucks enthusiasts know the words to their order like they know the words to their favorite song. Yet, when you go into the app you're order to deconstruct that song into a series of unfamiliar parts.

Starbucks enthusiasts know the words to their order like they know the words to their favorite song. Yet, when you go into the app you're order to deconstruct that song into a series of unfamiliar parts.

Starbucks enthusiasts know the words to their order like they know the words to their favorite song. Yet, when you go into the app you're order to deconstruct that song into a series of unfamiliar parts.

Starbucks enthusiasts know the words to their order like they know the words to their favorite song. Yet, when you go into the app you're order to deconstruct that song into a series of unfamiliar parts.

THE IDEA

THE IDEA

THE IDEA

Introduce a voice-ordering feature to mobile ordering process on the Starbucks app.


CASE STUDY VIDEO


CASE STUDY VIDEO

UPDATED UI

UPDATED UI

UPDATED UI

Upon activating Voice Ordering and saying your order, the Starbucks app will display your order for confirmation. Confirm your order, place your purchase, and you're good to go.

POEM

POEM

POEM

A poster/poem to validate frustrated, fat-thumbed users.

TAKEAWAYS

This project was a fun exercise in taking something that bothered me about an app, then using my skills as a designer to concept a solution. User feedback demonstrated that I wasn't the only one that felt this way, which helped validate a use case.

Additionally, the social campaign was a piece that I added towards the end of the project to help world build around the new feature. I think it also helped how this feature could actualized and popularized.